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// Our technology

Physical AI
in practice

From the learning stack and simulation to motion capture and stability under contact - this is how we build humanoid control ready for the ring.

// Stack

Physical AI Stack

Five key areas that let the robot learn movement, keep stability and carry out tasks under physical contact.

// 01

Motion control

Motion policies that let the robot walk, turn, take a guard and react to loss of balance.

// 02

Reinforcement Learning

Reinforcement learning that trains the robot's behaviors in simulation before they reach the physical machine.

// 03

Motion Retargeting

Analyzing human movement and transferring it onto the robot's body while respecting mechanical constraints.

// 04

Sim-to-Real

Validation and testing that minimize the gap between the virtual world and the physical robot.

// 05

Physical AI

AI systems acting in the real world - decisions shaped by physics, contact, dynamics and hardware constraints.

// PROVING GROUND

Tournament =
laboratory

We treat the fights as a proving ground for technology with far broader use than sport.

// Motion pipeline

From mocap
to the robot

The motion-retargeting pipeline - from a motion-capture recording, through skeleton tracking and verification of posture, timing and continuity, to a movement ready to transfer onto the robot.

Motion-retargeting pipeline from motion capture
▶ Motion retargeting - from mocap to robot
// In the ring

Balance, reaction
and recovery

In a physical fight the robot must walk steadily, respond to contact and regain posture after strikes - these three areas define readiness for a bout.

// 01

Balance

Walking and keeping stability in guard and after physical contact.

// 02

Reaction

Responding to contact, offensive and defensive moves in a dynamic clash.

// 03

Recovery

Regaining stability after strikes in an unpredictable environment.